![]() ![]() ![]() ![]() For a better experience, please enable JavaScript in your browser before proceeding. Please check out our forum guidelines for info related to our community. Members Current visitors New profile posts Search profile posts. New posts What's new Latest activity New profile posts. Originally posted by Recent-Project Spamming me with off-topic feedback is just gonna get you muted.Forums New posts Search forums. That's not me and responding to that will not indicate that you have issued a response to me. As I've moved back to the other screen and it runs so much incredibly better now. OG just can't handle the pixels, that is my assumption. Is this something that can be patched quickly, or should I expect the beta to remain as is for the duration? Originally posted by cspruce I had been playing on a computer monitor due to logistical troubles with ethernet cords.īought a longer cord after the beta and installed it, network speeds unaffected, all good. Devs, is there an intentional delay added, or is the input being processed in a different manner in this build? Like is it being converted to another format, which is adding a delay? Original Post Did not have this issue in the alpha, with the same setup. Please, does anyone else play with a keyboard and mouse in the beta? If so, have you experienced input lag? What I mean, is that there is a delay between when you move your mouse and when that is picked up by the character. ![]()
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